![]() All early WWI era techs added as already researched for all later eras, all regions.Fixed last-day units/land gain/loss counting (used by AI etc).Fortification nodes will now increase garrison capacity of hex.Garrison max for trench, emplacement, trump wall increased.Made changes to Minister/AI Garrison code, Garrisons used more frequently now.Minor adjustments to supply unit resupply response airequest code (air/sea).Increased rate of resupply by resupply units (resuptruckamt) from 1 to 2 per day, multiplied by 4 for naval resupply.New games start with garrisons on strongpoints (entrenchments etc).Can no longer garrison bridges and non-container upgrades.Spurious "Region X Falls" message no longer sent on day 0.Discord Presence support added back with extra checks for non-discord users.Internal engine changes to Line of Sight and related systems.Existing leaders in CVP file are not replaced in cache creation.Improved rounding in some numeric calculations.Map HUD elements will now show for Military containers, not just urban.Fixed issue with some regional textures not displaying properly.Sphere victories will now trigger if player is in the winning sphere.Fixed rare issue where some units would wander off the top of the map.Adjust World Market/UN Border display on map.Fixed reserve units remaining after a transfer-owner scripted event.Added regioncolkeepmil option - Colonies keep military facilities instead of parents.scenario option to adjust max missile targeting range Added approval benefits when liberating a region.Fixed UI appearance era changes at wrong times.Right Click Menu - Facilities Option added.2560x1080 added to resolutions list choices.Added a "Use Native (Desktop) Resolution" graphics option.On nVidia and AMD will attempt to force using GPU instead of integrated graphics.Caching system fixes, supports fast forward and lobby settings.Increased success rate of Espionage order.Espionage focus bug fixed and minor fixes to back end code.When Parent region dies, Colonies will change to democracy.Decolonization after the death of a parent now cancels treaties and wars and better makes the colony independent (Fixed from v.245).Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings.Theater Transfer system for pathing implemented (St.Formation move hotkey moved to, now toggles instead of hold to override.Button added to liberate non-loyal territory in selected battlezone.Game option to use preset conquest intentions in single player (vs.AI will now consider scrapping unneeded facilities.Economic downward production output reductions on world over-capacity (the "cap") removed.Waypoints supported for units and formations, move modifier Hotkey, maximum 6 points.Users auto-assigned to savegames based on.Clients Can double-click to self-assign a region in the lobby (Fixed from v.245 to avoid fights).When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex).All Annex, Colonize and Liberate actions are now supported in Multiplayer.Fixed overlay size limit of 2048x1024 hexes - will now generate per map size.Scripted event to remove techs from region.MP Autosaves now use options.bautosaveunique setting for file names.Steam player name invalid characters fixed (hopefully).File locations and folder structures changes for Workshop support.Data structure file changes (AIParams, WMData).Previous "Arena" maps moved out of game, now available on workshop individually (free).Integration of more than 80 additional 3D Models by Nerei.Expanded Localization, Scenario Descriptions, fixes.New Custom Scenarios - Hold Paris, Race to Berlin.Fix to colonies using their fabrication to build units.Move to first waypoint does not happen if air units in selection of units.Guerrilla/Partisan progress the same way Garrisons do.Double click resource to lock from minister.Research popup, Leads To Designs, can now be filtered to own region/all regions.SP savegame option to reload as other region.New option in Regional Atlas - Show only human players.MP Lobbies visible when closed, in game (cannot be joined).From the last Early Access versions into the Current Release versions:
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